Amusement Park Week 6

Xianghan Wang
3 min readMar 8, 2022

Our assignment this week is to test the connection between Unreal, Max and Stewart platform, and Lily and I worked as a team. I was already excited when Todd showed the whole process on lecture, because I didn’t expect to learn the production technology of 4D film one day. I also realized the power of unreal and Max, which can realize such interactive functions.

In order to make the viewer feel more immersive and make the collision more reasonable, we decided to remake a scene where a spacecraft crosses the asteroids field.

There were also some challenges in the production of scenes. The first was the asteroids, because each needed to have physical properties. If the asteroids were arranged well at the beginning, it would lead to the crazy collision of asteroids in the later stage. So we used Max to control the formation of asteroids field. The collision box followed the spaceship and would always generate meteorites on the flight path.

In addition, because we were creating space scenes, the map setting was too large, which made us inconsistent with the size in Todd’s tutorial. In order to obtain the correct transmission data. We needed to re scale the spacecraft, camera and collision box.

Moreover, we also want to make a warning light. When the spaceship hits a asteroid, the light will change from blue to red. The problem we faced here was that when the hit event was over, the light would not change from red to blue. However, it could be explained that the spaceship has been damaged due to the impact on the asteroid, so it can also make sense.

Here are screenshots of max and our final test video.

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